Friday, February 12, 2021

Check Point Submission - Toolkit 2: Arnold Lighting and Rendering 2


Physical Skylight:

https://kimberleydavis32.blogspot.com/2020/10/toolkit-2-maya-arnold-physical-skylight.html


Ambient Occlusion:

https://kimberleydavis32.blogspot.com/2020/10/toolkit-2-maya-ambient-occlusion.html


Photometric Lights:

https://kimberleydavis32.blogspot.com/2020/10/toolkit-2-maya-photometric-lights.html


Field of Depth:

https://kimberleydavis32.blogspot.com/2020/10/toolkit-2-maya-depth-of-field.html


Fog and Atmosphere:

https://kimberleydavis32.blogspot.com/2020/10/toolkit-2-maya-fog-and-atmosphere.html

 

Displacement Maps:

https://kimberleydavis32.blogspot.com/2020/10/toolkit-2-displacement-maps.html


Stand Ins:

https://kimberleydavis32.blogspot.com/2020/11/toolkit-2-maya-stand-ins.html


Motion Blur:

https://kimberleydavis32.blogspot.com/2020/11/toolkit-2-maya-motion-blur.html


AOV's:

https://kimberleydavis32.blogspot.com/2020/11/toolkit-2-maya-aovs.html


Arnold Mesh Lights:

https://kimberleydavis32.blogspot.com/2020/11/toolkit-2-maya-arnold-mesh-light.html


Subsurface Scattering:

https://kimberleydavis32.blogspot.com/2020/10/toolkit-2-maya-subsurface-scattering.html


Caustic Effects:

https://kimberleydavis32.blogspot.com/2020/11/toolkit-2-maya-caustic-effects.html

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