Saturday, June 26, 2021
Continued Learning - Life Drawing 1
Wednesday, June 23, 2021
Continued Learning - Photshop Painting 1
Tuesday, March 30, 2021
Premise: Animatic Pt 1 - No Sound
Staring on the first part of the animatic, its taken more time to sort out premiere then actually create the animatic itself. These seem to be a bug which is causing premiere to not export properly and the same with media encoder, therefore I had to use another way to create the video.
Currently there is no sound and some changes will be needed for the timing, but this is a good start. The second part will be made and then both parts placed together, ready for sound application. I will also need to think about end credits and any music that is needed.
Tuesday, January 26, 2021
Toolkit 2: Character Design - Turnarounds
Saturday, January 23, 2021
Toolkit 2: Character Design - Expression Work Continued
Monday, December 28, 2020
Toolkit 2: Character Design - Continued Environments Development 2
Moving on to the corridor/ bunker main door (as with the observation cell), I created a normalised version first and then drew the wood-cut Germen expressionist style overtop. In terms of colour, I decided to experiment with how different layer styles would look in helping to create atmosphere.
| Normal design |
| Linear Light |
| Colour Burn - Too Dark |
Sunday, December 27, 2020
Toolkit 2: Character Design - Continued Environment Development 1
Working on the environments, I started with the observation cell. As the protagonist would have been in there for some time, making it look "wrecked" may reflect how his emotions would escalate during periods of his isolation. Discussion with my tutor lead to some elements that may be present, such as ripped up cloth/bedding, neglected food and scratches on the door.
Starting with trying to capture the real, I went with a more concept/painterly effect and tried to bring in shadows. With this in place, I then wanted to place the "Wood-Cut" style of the 1930 German expressionism in the same lighting. The twisted environments will need to match the side-kick's appearance as she take over control. Currently I have kept them fairly similar in proportion, but wanted to gain a better understanding of the look before adding any warping.
Environment painting is a area of mine that needs alot of improvement. As I have not done much of it in the past, I find it very difficult to complete without any outlines. I want to really expand in this area and grow more in developing dynamic lighting/contrast.
Next I will explore the other areas of the bunker.
Wednesday, December 23, 2020
Toolkit 2: Character Design - Main Character Design Development
Looking over my designs, I realised I have done a lot on my sidekick (a illusion of the main character's wife due to the psychotics) and not much more on my protagonist. Firstly I wanted to give him a name, after some debate I felt that Chester suited his original personality. Although I won't really be using his normal form, I wanted to have a more sold bases of what he would have looked like before the deterioration.
For the transformation, I made his pupils more dilated to give the effect of the drugs being in his system, as well as making him thinner and more unkempt. His skin would become greyer and more sullen due to the lack of eating real food, his changed perception just wanting more of the substance altering him and relating it to a food source. In thinking about the effects the experiment would be having to his psyche, dark circles would appear due to insomnia and a heightened sense of anxiety would make him jumpy at noises.
Being honest, the more I do these design, the more anxiety I have about the pushing them. This is quite a dark story, esp with the sidekick (wife delusion) enhancing the protagonist's downfall and I'm wondering if to bring these back slightly so to instill hope rather than despair.
| Chester's (Protagonist) Head Turnaround |
In creating these designs and following my tutors advised, I tried to make sure both "states" look alike so as to not mistake either as a different character. Again, I am wondering if the "Zombie" state is too far pushed and if it need reeling back.
| Chester's Transformation ("Zombie" State) Head Turn-Around |
Saturday, December 19, 2020
Toolkit 2: Character Design - Twisting the Sidekick
Working from one of the first transformation designs, My tutor and I discussed further ways to twist her form as the protagonists mental state changes. Below are some experimant designs and a head turn around. The first idea was placed so I can keep a visual of her design. As she chnages though out the story, the enviroment will chnage with her and in this style.
As the design is based on Enrick Heckel and Karl Schmindt-Rottluff's wood cuts, I wanted to keep her form fairly flat, almost as if she has been carved from wood. I'm not sure if this is apparent, this may need a little more tweaking to get right.
| Further Twisting |
![]() |
| Three-Quater Turn Around |
Monday, December 7, 2020
Collaboration: Bell Hop - Orthograpthics
![]() |
| Reception Front |
![]() |
| Reception Side |
![]() |
| Lobby Chairs |
![]() |
| Floor Texture 1 |
Saturday, November 28, 2020
Toolkit 2 - Character Design: Soldier Expression Work
The soldier character for my story will have a more comical art style before transforming into his "zombie" state. This is where I will try to introduce the 1930's German Expressionism Art, as with the warping environment. I tried to grab some possible look that would suit his personality. As he is quite serious serious about his job but likes to have a laugh, I aimed mainly happier expressions.
![]() |
| Pre-Zombie State Expressions |
It seems it been a bit of a slow day today, I aim to have more styles and expressions done shortly. Doing these concepts has also helped me solidify the character's appearnce more.
Thursday, May 7, 2020
Fantastic Voyage - Finalised Animatic with Voice Over
Friday, April 3, 2020
Fantastic Voyage - Production Art 2
I still need to think about the lab environment, and locking down the final appearance of the centrioles. But for now, I'm going to move on to finalising the script. Perfecting the animation/soundtrack, searching for a narrator, then moving on to modeling and pre-viz.
![]() |
| Matte Paintings |
Monday, February 10, 2020
From Script to Screen - Final Dog Concept Art
So on reviewing the Boomer the Dog, I decided that rather than a bloodhound, a Golden Retriever/ Labrador would be better. Not only are they incredibly playful and like to jump about a lot, but are used in the detection of bombs, so they fit Bill perfectly. After some sketched, I decided to place a green scarf around his neck with a bomb logo on it, so there is a bit more of a connection to Bills past. As Boomer is quite puppish, I tried to keep that youthful and overly excitable appearance in his design.
![]() |
| Sketch 1 |
![]() |
| Sketch 2 |
![]() |
| Sketch 3 |
![]() |
| Facial Expressions 1 |
![]() |
| Facial Expressions 2 |
![]() |
| Final Concept Art |
Thursday, February 6, 2020
From Script to Screen - First Animatic
My First animatic for my animation, the title is a working progress and may change. This was quite a challenge but a enjoyable one, what took the most time was cleaning up to drawing to animate. This test has ran a little over 2 mins, and some areas are quite fast, so a little tweaking is going to be needed.
Friday, January 24, 2020
From Script to Screen - Theatre Concept Art
Wednesday, January 22, 2020
Sword Concept Art and Production
![]() |
| Sword Concepts |
![]() |
| Painted Concepts |
![]() |
| Cartoon version |
![]() |
| First Finished Design |
![]() |
| Altered Finished Design |
The first version of the finished sword had more wood showing through the peeling paint, but I thought its best to remove it as I want the BDE to think its metal.
Wednesday, January 15, 2020
From Script to Screen - Main Character Redesign
Following the previous character design class, I've decided to do some more sketches and redesign the main character Patrick. I know he is friendly, eccentric, a bit proud, slightly bumbly and in the late 50's - early 60's age range. So with these bases, I tried to aim for circles and square types. Also, I wanted to experiment with changing the body proportions and sizes a little. As the new version of Patrick is a retired Bomb disposal Expert who is now a Janitor, I looked up 1950's to 60's workmen uniforms.
These designs are much better, and I will probably use one of these to be the person of the main character. On looking over these again, some of these may appear a lot older than the age bracket. So, when moving into the more finalised image, I will have to bring his appearance younger to match his age.
Overalls don't seem to change much though put the years, so it's gonna be a cause of making them unique to the character an the time period.
![]() |
![]() |
| Add caption |
Wednesday, January 1, 2020
Organic Vs Hard Surface Modelling Practise
Organic Model - Creature
![]() |
| Creature Finished Model |
![]() |
| Finished Creature with basic UV painting |
![]() |
| Creature with Pipeline |
Hard Surface Modelling - Scooter
![]() |
| Finish Scooter model with SkyDome for lighting |
![]() |
| Occlusion |
![]() |
| Uv Mapping |
![]() |
| Wireframe |
Major - Submission Post: Final Animation, Reflective Statement and Links
Final Reflective Statement When starting the Major Project, there was still quite a lot of work left over from Minor for the planned final...
-
Maya has two ways of generating fog, this is with aiFog (Legacy) or the new arnold system: Volumetrics. To navigate to setting up fog, yo...
-
For this tutorial, we looked at how light filters can help enhance our scenes. The first one is Gobo, found under the light filters secti...











































