Working though two main sets of tutorials for the quadruped rig, the "Pipe-Dweller" now has a fully functioning rig and skinned geometry. The feet have been rigged with IK's and the tail has a IK/Switch to allow better positioning.
Although fully rigged, there isn't really any blendshapes on the body due to rigging the character before skinning, which means I won't be able to do much animating but will be fine for capturing some poses. This was good fun to make and I've learned a lot more about rigging, finding this process much faster than doing the "Sock-Stealer".
I'm going to place this character in the environment and then take some in shot poses.
Joints and IK's |
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