Thursday, May 5, 2022

Major - "Pipe-Dwellers" Rigging Progress

 Working though two main sets of tutorials for the quadruped rig, the "Pipe-Dweller" now has a fully functioning rig and skinned geometry. The feet have been rigged with IK's and the tail has a IK/Switch to allow better positioning. 

Although fully rigged, there isn't really any blendshapes on the body due to rigging the character before skinning, which means I won't be able to do much animating but will be fine for capturing some poses. This was good fun to make and I've learned a lot more about rigging, finding this process much faster than doing the "Sock-Stealer".

I'm going to place this character in the environment and then take some in shot poses. 

Joints and IK's

Joints and Geometry


Controls

Controls

Rendered Pose Front

Rendered Pose Front

Rendered Pose Back


No comments:

Post a Comment

Note: Only a member of this blog may post a comment.

Major - Submission Post: Final Animation, Reflective Statement and Links

Final Reflective Statement When starting the Major Project, there was still quite a lot of work left over from Minor for the planned final...