Monday, December 28, 2020

Toolkit 2: Character Design - Continued Environments Development 2

  Moving on to the corridor/ bunker main door (as with the observation cell), I created a normalised version first and then drew the wood-cut Germen expressionist style overtop. In terms of colour, I decided to experiment with how different layer styles would look in helping to create atmosphere. 

   The painting itself has returned to a more outlined aesthetic. Using the more painterly style took up too much time and more energy then needed. The emphasis for these designs is on the lighting/shadows, not so much the painting style. 

  Once the medical area is done, I will work on warping the environments further. 

Normal design

Subtract Overlay

Linear Light

Colour Burn - Too Dark

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