Sunday, December 27, 2020

Toolkit 2: Character Design - Continued Environment Development 1

  Working on the environments, I started with the observation cell. As the protagonist would have been in there for some time, making it look "wrecked" may reflect how his emotions would escalate during periods of his isolation. Discussion with my tutor lead to some elements that may be present, such as ripped up cloth/bedding, neglected food and scratches on the door. 

   Starting with trying to capture the real, I went with a more concept/painterly effect and tried to bring in shadows. With this in place, I then wanted to place the "Wood-Cut" style of the 1930 German expressionism in the same lighting. The twisted environments will need to match the side-kick's appearance as she take over control. Currently I have kept them fairly similar in proportion, but wanted to gain a better understanding of the look before adding any warping. 

  Environment painting is a area of mine that needs alot of improvement. As I have not done much of it in the past, I find it very difficult to complete without any outlines. I want to really expand in this area and grow more in developing dynamic lighting/contrast. 

  Next I will explore the other areas of the bunker. 




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