Sunday, December 6, 2020

Toolkit 2: Character Design - Environment Sketches

   With further advice form my tutor re-guarding the environments, it was deemed best for me to work from the real before adding any "warping". Perspective and environment is quite challenging for me, so using reference I managed to get a feel for what the bunker would look like first. With these, I will work on adding the German Expressionism and placing the protagonist/sidekick in more dynamic scenes.

  My protagonist will start after leaving the bunker observation room into a long corridor, here one side will lead to the main bulkhead door to the outside. He will attempt to leave but is coaxed back by the side kick, making his way down the corridor towards the medical area.

  These are just basic sketches so I can get a feel of what the areas. I decided to leave the lighting out as it is not important at this point, this will be added more in the finer detailed pieces. I still need to make the concept for the long corridor leading to the medical area, and a small movement map. 

  Arrows painted in illuminating paint would have been placed around bunkers, these would direct soldiers to exits if the generators failed. 

Observation Cell

   There would be basically nothing in the observation cell, windows would be there to watch how the soldier is acting. I am i two minds in how he leaves. One is the for the door to be left open when everyone leaves, or secondly he is told to open the door and leave in order to find his "food" by the "sidekick".

Bunker Bulkhead Door

Medical Area

  I made the medical area more messy, the "doctors/scientists" would have left in a hurry and ransacked the place. Although this idea isn't final, it one I though I would place in. The perspective needs a lot of work as some things are too big/ too small for what is stated, but it feels like a good starting point. 

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