Wednesday, January 1, 2020

Organic Vs Hard Surface Modelling Practise


I decided to give the Organic and Hard surface tutorials a go. Although it took longer, I found that I enjoyed doing the organic style more  Also, these models allowed practise in debugging, and manage a pipeline. Mainly, I focused on the UV wrap and Occlusion styles. 


Organic Model - Creature

The eye of the creature has a second sphere, which has been made transparent to give a reflective eye effect. I didn't go too much into detail on the painting as this is just for practise.

Creature Finished Model
Finished Creature with basic UV painting
Creature with Pipeline


Hard Surface Modelling - Scooter

Modelling the scooter was a bit harder, I found I had some trouble with laying the uv's and seemed to make doubles of some of the geometry on the body/ foot board. However, It was good practise, and gives me something to build on. 

Finish Scooter model with SkyDome for lighting
Occlusion 
Uv Mapping
Wireframe

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