I decided to give the Organic and Hard surface tutorials a go. Although it took longer, I found that I enjoyed doing the organic style more Also, these models allowed practise in debugging, and manage a pipeline. Mainly, I focused on the UV wrap and Occlusion styles.
Organic Model - Creature
The eye of the creature has a second sphere, which has been made transparent to give a reflective eye effect. I didn't go too much into detail on the painting as this is just for practise.
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Creature Finished Model |
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Finished Creature with basic UV painting |
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Creature with Pipeline |
Hard Surface Modelling - Scooter
Modelling the scooter was a bit harder, I found I had some trouble with laying the uv's and seemed to make doubles of some of the geometry on the body/ foot board. However, It was good practise, and gives me something to build on.
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Finish Scooter model with SkyDome for lighting |
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Occlusion |
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Uv Mapping |
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Wireframe |
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