Starting a new term, the 1st of our 3 projects under the "Story" section is called "Soundscapes". "Soundscaping" is the ability to communicate in visual media using sounds (SFX). Sound designers enable key assets and scenes to have their own form of identity, often conducted by enhancing, distorting and and merging reverberations.
Sound engineers work with two main categories, Diegetic and Non-Diegetic noises.
Diegetic: Sounds that only exist in that world for that object, but don't exist in the real plane.
e.g - sword being pulled from a scabbard.
Non- Diegetic: these sounds come from sources that are not visible, but have a presence.
E.g- Loud footsteps or Jaws theme.
Though randomisation, each of us have been assigned 3 different pictures to research and link SFX to. I chose the file 01, and received the images below. Over the next few weeks, we will be engineering sounds we physically have to find in our surrounding environment, and use Adobe Audition to create 3 x 30 second soundscapes for each concept.
This exercise will help monumentally in choosing the correct sounds for future animations and assignments. I feel I have a small idea of how they would come across, but I want to experiment and try to push notions further.
*A rule of this project is no premade SFX is to be used*
Image 1
- Pulsing vibration (almost like a heartbeat). - Crackling - Electrical surging |
Image 2
- Stretching Elastic - Gentle popping - Fizzing -String Tightening |
Image 3
- Clacking - Loud popping - Tearing - Ripping |
No comments:
Post a Comment
Note: Only a member of this blog may post a comment.