Continuing on with digital painting, I decided to do some painterly blocking of a online model. I mainly concentrated on form rather than finer details and experimented with tone. For the skin, I placed some greens/ yellows and some brighter oranges for subsurface scattering. I quite enjoyed making this an will more likely continue on with the hope of improvement. An area that needs work is stronger contrasts and deeper shadows.
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Major - Submission Post: Final Animation, Reflective Statement and Links
Final Reflective Statement When starting the Major Project, there was still quite a lot of work left over from Minor for the planned final...
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For this tutorial, we looked at how light filters can help enhance our scenes. The first one is Gobo, found under the light filters secti...
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Maya has two ways of generating fog, this is with aiFog (Legacy) or the new arnold system: Volumetrics. To navigate to setting up fog, yo...
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