Taking a break from the creature designs, I decided to look at the environments/ dioramas. Although my project is aimed mainly at the creature design development/ rigging and movement, I wanted to give them a world to interact in.
Focusing at first on a bedroom, I played with the idea of it holding identity of someone who is quite imaginative and messy. This would help the creature fit in more as they would appear to have come from that person imagination, whilst allow plenty of places for them to hide.
I had thoughts around it being a child's room and these creatures being a part of their imagination. Therefore, they may leave "food" out for them and little titbits like that.
Also, sketches conspired around using a laundry room where they would hunt for their food and interact.
The pipes in the walls are aimed at the Tappers. Although the sounds (floorboard noises/creaks) they make are more like mimics rather then actual tapping/floorboard pressing, they would move around the house like how mice would due to their size and grouping.
There was some musing about using a real world projections (Photogrammetry) but that would mean being very careful with the camera movements. This technique can also cause problems with the characters sticking out too much if the texturing is too different to the world around them. With this is mind, I feel it may be best to chose a environment and model/texture it in the same style like the creatures.
However, figuring out that style is causing a problem. I'm finding trying to capture the style of my influences quite a challenge, so it may be best to embrace my own style whilst using theirs to guide me in my designs instead. In talks with my tutor, the style in my project isn't so much visual, more in the answer to the questions being asked.
Pipe in the Walls |
Laundry Room Sketch |
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