As with with the previous tutorial for the upper body, I started by placing some animation on the left hip/knee and then started working on the Corrective Blend Shapes.
Although there was less of them to do, getting the sculpting right for the forward hip rotation was quite difficult. I had to restart this one several times due to having I odd deformations appearing and although better, I'm still not 100% happy with it. Once completed, I then mirrored the Corrective blend shapes across to the right side.
With these now done, then next step is to start Rigging.
Hip Sideways Rotation Pre-Corrective |
Hip Sideways Rotation Post- Corrective |
Hip Backwards Rotation Pre-Corrective |
Hip Backwards Rotation Post- Corrective |
Hip Forward Rotation Pre-Corrective |
Knee Bend Pre-Corrective |
Knee Bend Post-Corrective |
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