Tuesday, February 16, 2021

Texturing Lesson Pt 3: Adding Decay and the Hypershade

  Working with last lessons progress, we started by adding some decay to the book cover and pages with concrete textures. These was made up as bump, specular and diffuse maps. Next was to work with layering in the Hyper Shade using the aiLayerRgba and aiShadingLayer nodes, the following textures was placed along with some ramp lighting to bring us the final outcome so far. 

  I tried to make the grubbiness of the book interesting but not too beat up, further details and decay will be done via substance painter. 

Original Progression
Concrete Map
Added Dirt via Concrete
Decal/ Embossed Mask
Bumped Embossed Detail
Progress So Far
Hypershade

2 comments:

  1. Well done Kim. One note - If you drag your images into the blog post window instead of using the upload button, the images stay small when you click on them.

    ReplyDelete
  2. Thank you! I couldn't figure out why they was so coming up so small when selected, this makes sense lol! I'll re-upload them

    ReplyDelete

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