After having a short rest, I decided to start doing some facial rigging. The "Sock-Stealer" now has a fully functioning mouth, eye, tongue/teeth and brow rig. For the extras, I have placed a small control so to create a snarling effect, one to lift the nose peg and finally one to puff out the cheeks.
For the teeth, I didn't like the ones I had modelled previously as I felt they didn't fit in with the character's design, so I modified a general set.
When it came to rigging the scarf, using a dynamic set-up with the ability to place animation was just over complicating everything and I had several unsuccessful attempts to get it right. Thinking about what I needed, a simple joint to control set up gives me the desired effect.
So far, I'm quite happy with how the facial rigging has turned out. There are some areas that skinning/blending weights could do with refine, but currently I need to keep moving forward and if I have time, I will go back.
Next will be placing rivets for the buttons and figuring out the best way to rig the ears/ hair.
Face Rigging Progression |
Whole Rig Progression |