Reaching a good point on the character modelling, I've decided to switch back to the pipes in the wall cavity. Although there is more to do on the bedroom also, I felt moving on and then returning will give me a fresh set of eyes to see for any alterations needed.
Pipe Modelling References
When modelling the range of pipes, I tried not to over flood the scene so to distract the audience too much. What is most important is having a good amount of "upwards" pipes so the "Dwellers" can climb. Also, there needed to be a range of flat surfaces for the nests to be on.
Also, I was thinking of just keeping the walls in the background as brick and not placing and wood/insulation as this may distract from the animation taking place. I have added a camera with some animation so to judge the placement of the pipes for the creatures.
Pipes 01
Pipes Front View
Top Render
Middle Render 02
Middle Render 01
Bottom Render
First Play blast
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