Before doing any rigging, I decided to do the texturing first and the main reason behind this was time. I feel that rigging the "Pipe-Dwellers" is going to take a lot of trial and error to get right, so rather than rushing the texturing at the end, doing them first to allows for extra time to concentrate on problem areas. Also, by having the textures completed, I can check for any odd deformation in the geometry when moving the joints.
Secondly, I enjoy texturing a lot so doing this gave me a short reprieve from feeling stressed out.
The texturing was all done by using various fabric and grunge materials in substance painter. When transferring back into Maya, I mainly stuck to using normal maps as these will place less stain on the viewport. However, some bump has been used for the thimbles and the cotter pins. As these critters mainly live in the wall cavities, they needed to a good level of dirt and wear in their appearance but not too much.
I may go back a look over the textures at a later date to see where improvements can be made. I have found a few different quadruped rigging tutorials, so I am hoping these will help me get the bases and then incorporate some of the JPJ/ Year 3 Rigging ones.
Eye Render (IOR 1520) |
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