So far into the rigging process, I have managed to get my corrective blendshape working again and the body controls placed. The tail is now driven by curves and skin clusters. As the upper arm is quite short, I have left translates on so to be able to place more length if needed on more complicated movements.
When I placed the hip control, as the legs are separate mesh they popping out quite far when moving. To solve this, I have placed another corrective blend shape but this is only effective so far, mean I may have to be quite careful with my animations.
Pre Corrective Blendshape |
Post Corrective Blendshape |
As far as rigging the jacket, this is causing quite a number of problems and has been quite unsuccessful. I may leave this for the time being and move onto the rigging the face before returning back to the jacket. The same can be said for trying to place a IK arm controls and no-flip pole vectors, attempting these has resulted in no success. For the buttons, I will most likely use rivets to keep them in place but again, this is something I will place at a later date.
The rigging process has caused a number of problems and due to the design of my character, I am quite anxious about animating him. I feel due to the limitation set by the legs, he is going to be quite stiff to animate and won't capture everything I need.
I have learnt quite a lot from the process so far and I am going to more likely remodel elements of my pipe-tappers before rigging them. However, as far as getting help in terms of the problems above, I have felt this has been very limited and trying to solve these issues myself by scouring the internet has just become heavily time consuming and frustrating. Originally I was enjoying this project, now not so much. I am hoping this will change the more the project moves on.
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