Minor - Pipe Environment Texturing and Lighting Pt 01
With the pipes all modelled, the next step was to place some textures. Looking over some references, I felt that using a brick wall rather than insulation would give the scene a little more character. Also, making each pipe unique and aged would help.
Pipe Texturing References
For the texturing, I used Substance painter and to start with, some stronger lighting so to gage the textures correctly. Once completed, I then reduced the lighting and placed some aiAtmosphere. To give that more "dusty" effect, I changed the fog to yellow and reduced the lighting. The lighting and textures may still need some alterations
UV's
Top Render
Mid Render
Bottom Render
Added Fog
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