Before fully getting into facial rigging for the "Sock-Stealer", I decided to some tests on how the hair an ear would work. On the left ear, I will place controls but thought about using dynamic joints for the right to get a more flowing secondary animation as this is a thinner cloth.
When doing the dynamic test on the ear, I noted the top of the ear move with it and lost the desire appeal. So, I placed a second branch of bones and skinned the ear to both, this worked much better (as this was a experiment, I didn't worry about blending the skin weights too much).
After these tests, I am debating whether to just rig both ears and use the dynamic IK for just the upright strands of hair (the laying down ones can just be heavier stuffed locks). However, I will place bones in the hair regardless and if the dynamics don't work out, I may experiment with the same mythology for the tail and use a single control above the hair strands (connected to the master bone) to make the bounce.
If I decide to use the dynamics for the hair, I will connect all the bone chains to a master one before the head base joint.
Although this has taken a day out of getting the rigging complete, I felt it was important to have a plan first so to not have to keep starting again if things didn't work out.
Hair Test
Ear Test
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