Moving into the rigging/ skinning part of the character modelling, the "Sock-Stealer" now has a ribbon spine and a skeleton rig. The ribbon spine will help to create a little bit of a squash and stretch when animating. Original, I debated placing a "belly" control to help with a "wobbling" effect as suggested by one of my peers. But, when doing some more research, I feel that a jiggle deformer will help a lot here and can be turned off/on when animating.
Current Body Rig |
In terms of the Skinning process, I have placed in some basic skinning and will next start smoothing the weights/ adding the corrective blend shapes. For the material folds in the arms, I will try to make them in Mudbox and transfer back into Maya.
As the model continues to progress, I'm quite happy with the outcome so far but time is still a concern.
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