To add a little extra detail to the "Sock-Stealer's" design, I have now modelled a small pocket and added some threading to the buttons using a curve wrap. Adding the pocket was to bring in a little more asymmetry and character to the model. There comes a point with mesh modelling that you have to stop otherwise you can over work the model and I feel at present, this is that point.
Below are some final renders of the final model. I tried to do the wireframe override in the rendering menu, however there seemed to be a bit of a error and the mesh was appearing much denser then it actually is.
One final point is I may remodel the teeth/gums, when looking back over them I felt they could do with being a bit simpler as they are currently far to messy.
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