Starting on the "Pipe-Dweller's" body, I had to think about how to model the main shape so to both give the impression of a sock and some underneath structuring to show muscles etc. As I had already started the neck ruffle in the head modelling phase, continuing on with this was just a case of bringing down the geometry and adding material folds.
However, creating the tail was a bit of a challenge. When I first created the four separate cylinders and twisted them (to make the rope), using the lattice deformer to change thickness in some areas just make the gaps between the geometry far too noticeable. Going back to the four cylinders, I decided to removed the inner facing parts and weld them together. Now when twisting the geometry and reshaping it, the tail was more consistent. Also, laying out the uv's prior to the twisting means it will be easier to texture at a later stage.
To create the knot and the end of the tail, I used the curve wrap deformer and a CV curve. This allowed me to gain the shape I wanted. The spikes along the back are the same as the head (sperate meshes), I am wondering with to remove these and extrude them from the main mesh instead to help with the skinning process.
Next will be modelling the legs and feet
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