For the next part of the room, I have now managed to make a rug, the floorboards and the ceiling/wooden beams/material. For the material, I used nCloth and changed the aiSS to be semi-transparent. To give that worn away wooden effect to the flooring, I added some crookedness and chippings (texturing will allow for the full effect). Although modelling the floor adds more geometry information to my scene, it also presents the possibility to add a some animation under the floorboards with the "Pipe-Tappers" if wanted.
For the rug, I did use Xgen again as this was the only way I could figure out how to create the "fluffiness" and I will use aihair connections to add a pattern at a later date. For the next step, I will be making the toys and other bits needed before moving onto texturing.Rug
Floorboards
Ceiling
Lighting still need altering |
I tried doing the fairy-lights again but it either needs more work or to be removed altogether. |
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