Saturday, October 30, 2021

Minor - "Sock-Stealer" Head Modelling Pt 05

  Coming up to some of the more final details of the "Sock-Stealers" head, the material ear (along with safety pin), tongue, teeth and gums have been made. I wanted to to the teeth/gums/tongue early to make sure I had the correct placements, these elements caused some problems in the JPJ tutorials last year. 

  The teeth needed to be a bit more crooked due to the character and was quite fun to make, but I may not be able to use them in animation due to their spacing. I feel I have come to a final product but I may just look over it one more time in a few day to see if there is any areas that need smoothing out etc. Overall, I feel quite happy with how this has turned out. 

Added Teeth/Tongue/Gums
Material Ear
Teeth Wireframe
Teeth
Final Outcome So Far

Thursday, October 28, 2021

Minor - "Sock-Stealer" Head Modelling Pt 04

After some more mesh clean up, the next step was to create some more detailed eyes. I followed the tutorial from the JPJ pipeline, but I receded the geometry a little deeper and placed a button and threat as the pupil/iris. 

For the hair, I decided to use a simple rounded model so to use normal maps the create a twisted yarn appeal, then used curves and a warp deformers to place/model them onto the head. The throat seemed to cause a few problems due to the large sizing Firstly I made a cylinder with a few edges the I used a cylinder top to snap vertices to try and keep the edge flow clean. Currently, it's a little narrow but I want to place the teeth/tongue in now so to make sure the mouth will look right when animating. 

The eyebrows may need a little more work, but I'm hoping the texturing will give them a "stuffed" material look and that they won't seem so stuck on. Next will be the last ear, teeth, tongue and some final details. 

I feel like I am taking far too long to model the head but there have been a few experiments to try and capture the characters look correctly. I hope to try and speed up a little.
Progression so Far
Back of the Hair/Head
Side View
Detailed Eyes
Added Eyebrows
Nose Peg
Modelled Throat
Wireframe

Minor - "Sock-Stealer" Head Modelling Pt 03

After some extremely valuable feedback from my tutor and peers, I realised that my model was far too off from my designs and orthographics. Going back in with some re-sculpting and lattices, the head shape is now a far better shape and looks more like the character. 

However, when it came to creating the eyelids, there was quite a bit of difficulty due to the usual outline of the head planes. I have manged to create the eyelids, but it may some more changes in the future, hopefully this won't cause problems when it comes to rigging.  

To have a break form the head sculpting, I decided to make the nose, cotton threads and the sock ear with the pins. Next will be figuring out the brow a bit better, adding the throat, neck and re- sculpting a bit more. The sock ear and the rumpled cloth are two separate elements,  tried to keep the sock simple for better texturing and used lattice to shape the cloth to the head.

Experimenting with the brow

Tuesday, October 26, 2021

Maya class03 - AOV's

AOV's (also known as render passes),  allowing us to pick out elements in our scene to see the effects they are having when being rendered. These include Diffuse, specular, AO, albedo, volume and many more found via AOV menu. For the Ambient Occlusion and Wireframe, these have to be made as material overrides via the render layer menus.

AOV's/Render Passes can be used for animation by creating black and white passes (white being visible and black being invisible) and then use AE to create a complex animation with still images. Doing this will reduce render time massively and is a technique I will try to use ion my final animation. 

Diffuse AOV
Ambient Occlusion AOV
Wireframe AOV
Diffuse (flat colour)
Shadow AOV

Minor - Bedroom Environment Modelling Pt 08

 Continued modelled for the main room, working on the teddies and smaller objects.

Mouse Teddy


Paint Jar and Brushes


Jewellery Box
Jewellery Box Mood Board



Toy Chest Improved


Minor - "Sock-Stealer" Head Modelling Pt 02

Before moving onto the eyelids, I decided to bring the eyes  forward in the model and then underwent a little remodelling so to better capture the character. Looking at my character concepts and the orthographs, I decided to make the "stealer's" features a little rounder and changed the shape of the eyes to better support further modelling. However, moving the geometry around has caused some issues with the now larger faces in the back of the head. I hoping as the modelling progresses, this will become resolved. 

Also, I have modelled the inner geometry of the lips ready to to make the inside of the mouth. Another issue is modelling some "jowls" has made the model look like its smiling, this is something that needs to be altered.

Major - Submission Post: Final Animation, Reflective Statement and Links

Final Reflective Statement When starting the Major Project, there was still quite a lot of work left over from Minor for the planned final...