Monday, May 10, 2021

Premise: Sock-Stealer Texturing Test

After a break due to completing other university work, I have jumped back in to 3D testing. I wanted to experiment on how a material like skin would look  for the "Sock-Stealer". Firstly, modelling the forearm in Maya (this was enough to experiment with and gave me a inside into the best way to model this for the future), I managed to make the following outcome in Substance painter.

There has been a few problems with getting the UV's right in order to create something that looked consisted, rather then "cut up". When transferring the model in Substance Painter, there was some odd stretching. However, when placing a  UV tiling texturing in Maya, the stretching wasn't present. My guess is that this may be a graphic card error on my side.

Going back in to 3D, I was definitely rusty and it took me a while to figure out Substance Painter again. As happy as am with the outcome, Maya crashed whilst I was working and caused a corruption with the file for the maps, rendering them useless. However, on a bright side this just means I can experiment again and try to figure out the bugs.

I felt that he would be a little grubby and patched up, much like a teddy bear that has been in someone possession for a long time.

These are the renders from substance painter. 


"Sock-Stear" Arm Model

Final Texturing





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