Tuesday, May 18, 2021

Premise: 3D Testing - Hair and Buttons

   Moving on to testing the hair for the "Sock-Stealer", I wanted to capture a twisted wool effect. However, it was apparent that the effect I wanted wasn't going to come across and the high density geometry may cause problems when animating.

In re-evaluating my options, I decided to create a more "sown" together piece and then place stitches to give it a "teddy" styling. This new model allowed for further experimentation in Substance Painter and even the chance to create a "fuzzy" style in Maya's Xgen grooming. I found that playing wit the Xgen grooming to be quite fun and I am becoming more confident in substance painter.

I won't use the Xgen groom in the final as it seems to take far too long to render and it too ram intensive.

First Hair Model

Second Hair Model

Substance Test 1

Substance Test 2

Substance Test 3

Maya Xgen Grooming (fuzzy)

Also as a little bit of fun, I decided to model some buttons to test out aiStandard Surface materials. As the "stealer" will have buttons on his arms and ears, I wanted to test how easy to would be to create different shapes. By far, the flower was that hardest to make but these have turned out pretty well. 

Button Models

aiStandardSurface Materials



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