Moving on to testing the hair for the "Sock-Stealer", I wanted to capture a twisted wool effect. However, it was apparent that the effect I wanted wasn't going to come across and the high density geometry may cause problems when animating.
In re-evaluating my options, I decided to create a more "sown" together piece and then place stitches to give it a "teddy" styling. This new model allowed for further experimentation in Substance Painter and even the chance to create a "fuzzy" style in Maya's Xgen grooming. I found that playing wit the Xgen grooming to be quite fun and I am becoming more confident in substance painter.
I won't use the Xgen groom in the final as it seems to take far too long to render and it too ram intensive.
|
First Hair Model |
|
Second Hair Model |
|
Substance Test 1 |
|
Substance Test 2 |
|
Substance Test 3 |
|
Maya Xgen Grooming (fuzzy) |
Also as a little bit of fun, I decided to model some buttons to test out aiStandard Surface materials. As the "stealer" will have buttons on his arms and ears, I wanted to test how easy to would be to create different shapes. By far, the flower was that hardest to make but these have turned out pretty well.
|
Button Models |
|
aiStandardSurface Materials |
No comments:
Post a Comment
Note: Only a member of this blog may post a comment.