Tuesday, March 9, 2021

Texturing Lesson Pt 6: Rusted Oil Can via Substance Painter

   Starting with a model in Maya, the UV was transferred into Substance Painter so to create the desired look and the maps all hooked back in to Maya to give the final outcome. 

Starting Model, Combined, Smoothed and with Blinn Material

Final Render in Substance Painter

Substance Painter

Maps Placed and Rendered in Maya

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