Wednesday, March 17, 2021

Premise: Finalising the Tappers Designs and Room Deigining

   Looking back over the "Tappers" design, the colour palette was far to  alike the "Sock Stealer's". As the "Tapper" nests are in-between pipes in the wall cavities, they would have a more muted and darker colouring/ markings. So with this in mind, I decided to stick to browns and dark read, making a nice contrast to the brighter colours of the "sock Stealer".

  Also, as they are quite mischievous, I tried to portray this in some quick gestures. Discussion between my teacher and I focused around them making nosier via other parts of their bodies (such as the tail) whilst making their snout a little more pronounced. As I still have to model, rig and animate the creatures, I felt that keeping them simpler was best. This is mainly due to my Maya capabilities. Instead I decided to put metal thimbles on their feet so they make more noise when running around.

I have also given the a temporary name of "Mistappos", this is still open for change.

Finalising "Mistappos" Design

  Next was to re-start on the environment. Starting by doing some more research, the idea of making the room for a creative person who enjoyed needle work seemed fitting to the project. This means the environment outcome will be a mix of a girls/young woman's bedroom and a seamstress studio. Therefore, the creatures design will reflect what she loves.

Bedroom Research

  The bedroom is gonna be quite cluttered and messy, meaning the "Sock Stealer" can easily hide when needed. Also, the pallets I tried was to try and match in with the "stealers" design. These palettes may need changing so everything doesn't become to monotonous. 

  I sketched the room with what is going to happen in mind, so I will be doing some rough storyboards next.
Testing Palettes

New Room Design

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