Looking back over the "Tappers" design, the colour palette was far to alike the "Sock Stealer's". As the "Tapper" nests are in-between pipes in the wall cavities, they would have a more muted and darker colouring/ markings. So with this in mind, I decided to stick to browns and dark read, making a nice contrast to the brighter colours of the "sock Stealer".
Also, as they are quite mischievous, I tried to portray this in some quick gestures. Discussion between my teacher and I focused around them making nosier via other parts of their bodies (such as the tail) whilst making their snout a little more pronounced. As I still have to model, rig and animate the creatures, I felt that keeping them simpler was best. This is mainly due to my Maya capabilities. Instead I decided to put metal thimbles on their feet so they make more noise when running around.
I have also given the a temporary name of "Mistappos", this is still open for change.
Finalising "Mistappos" Design |
Next was to re-start on the environment. Starting by doing some more research, the idea of making the room for a creative person who enjoyed needle work seemed fitting to the project. This means the environment outcome will be a mix of a girls/young woman's bedroom and a seamstress studio. Therefore, the creatures design will reflect what she loves.
Bedroom Research |
The bedroom is gonna be quite cluttered and messy, meaning the "Sock Stealer" can easily hide when needed. Also, the pallets I tried was to try and match in with the "stealers" design. These palettes may need changing so everything doesn't become to monotonous.
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