Concentrating on a model of a dumpster, the goal was to add some distressed textures and graffiti using projections. Moving between both Maya and Substance painter, the maps was baked out and then the textures placed to our personal liking, allowing a personal touch with graffiti.
To give our render the final edge it needed, AO materials was placed on each of the separate parts of the scene and then all placed together in photoshop.
I find that I'm enjoying using Substance painter a lot, regardless of some of the features not working due to the capabilities of my graphic card. The more and more I use it, the easier it is becoming to move between the two programs and placing the textures into Maya.
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The Beginning Model |
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Working in Substance Painter |
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Final AO Render |
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Final Result |
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