As with eh previous post for premise, I used the same tactics to created a revamped version of the " tapper". The designed ideas around this creature has changed again, mainly via the "tapping" noise coming from the creature itself. In this case, metal-like horns with create the "tapping/clattering" noise when they are moving.
I wanted to keep the colour pallets more muted as they will be living in a darker/dirtier environment, but still being placed into the patchwork and knitted style. These elements will come though more with evolving concept art.
They will be quite fast and mischievous, like squirrels and smaller monkeys. This will make contrast to the more "slower and grumpy" persona of the sock stealer.
No comments:
Post a Comment
Note: Only a member of this blog may post a comment.