Now that Moom has his extremes blocked, we move on the next frames and look at how rhythm is involved with movement. An important thing to remember is to not just throw loads of key frames in, this will not help. The Graph Editor can help with animation by keeping curves clean.
Slowing in and Out - the easing in and out of movement (yawning)
Moving Holds - A pause but not a complete stop, the body never completely stops moving.
The next frames was 184, 189, 193 and 208. We also put the time line back into spline once they was blocked in.
The Graph Editors should consist of C curves and S curves, but we must be careful not to lose artist notion by overdoing it.
Graph Editor Clean-up |
Although I think I've cleaned up the Editor, Gimble lock as now appeared. This may take a bit of re-tweaking to solve.
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