Moving into adding textures to my models, I started with the Crates. Firstly placing a AiStandardShader with block colours, then moving my UV maps into Photoshop. Once changing the UV's to screen mode, I placed a rough wood texture on Overlay, and used a rough textured brush to make the details. when it came to the second crate, already having textures meant I could copy parts and manipulate them to have a different appearance.
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1st Crate with Textures |
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1st Crate with Block Shaders |
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2nd Crate with Textures |
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Both Crates Textured
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Crate 1 Main body UV |
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Crate 1 Frame - Dark Wood |
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Crate 1 Dark wood Texture |
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Crate 1 Light Wood Texture |
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Crate 2 Dark wood frame UV's |
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Crate 2 Panels UV's
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Crate 2 Panels Textures |
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