Saturday, November 30, 2019

What If?Metropolis - Crate Textures and UV's


Moving into adding textures to my models, I started with the Crates. Firstly placing a AiStandardShader with block colours, then moving my UV maps into Photoshop. Once changing the UV's to screen mode, I placed a rough wood texture on Overlay, and used a rough textured brush to make the details. when it came to the second crate, already having textures meant I could copy parts and manipulate them to have a different appearance.



1st Crate with Textures

1st Crate with Block Shaders

2nd Crate with Textures
Both Crates Textured



Crate 1 Main body UV


Crate 1 Frame - Dark Wood

Crate 1 Dark wood Texture

Crate 1 Light Wood Texture


Crate 2 Dark wood frame UV's

Crate 2 Panels UV's

Crate 2 Panels Textures

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