The final stage for the "Pipe-Dwellers" body modelling was the legs, which caused caused quite a few issues. As these creatures are similar to mice, they need to have a posable thumbs and fingers to be able to climb, but also have fit the shape of my orthographs.
My first attempt was to create the main leg body first and then extrude the paw/hand out. However, doing this didn't give me the geometry need to make the hand structure.
Next I just modelled the hand and then decided to exude upwards from the wrist to create the leg, but sculpting the leg was turning out to be a near impossible feat.
Looking back at my drawings, I decided to model the hand completely and then cover the wrist with a "stuffed" material sleeve structure. This was the only way I could figure out how to model the arms/hand correctly whilst keeping the design in mind.
There are some areas that can still do with a little improving before rigging. The sleeve is cutting into the hand too much, also I need to think about how this will deform when skinning and applying blend shapes.
This model is mainly all sperate meshes, which may cause some problems later down the line. I will have to research ways of combining it all together before rigging.
I feel my inexperience with character modelling is showing a lot with this model due to all the separate meshes, but as these creatures are all made of material, I'm hoping that all the individual meshes may work in my favour.
Next will be to find a quadruped rigging tutorial and to give it a go.
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First Attempt |
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Second Attempt. |
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Hand and Sleeve Mesh. |
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Render |