Saturday, May 9, 2020

Tool Kit 1 Submission - Character



Animation Principles











Animate Practise - https://kimberleydavis32.blogspot.com/2019/10/animate-practise.html



Character Design


                                                                https://kimberleydavis32.blogspot.com/2020/01/character-creation-lesson-homework.html





Show Reel




Reflective Statement

During the animation principles classes, we learnt the basics to making effective movement and motion. This included squash and stretch, timing, bounce etc. The joy of these principles is that they can be transitioned between both 2D and 3D platforms, learning them firstly in 2D was to gain a basic understanding. For the 2D program, we used Adobe animate. However, I found this program very difficult to use. Unlike photoshop, it doesn't have pressure sensitivity and learning the controls can very tricky. Sadly It is still not a program I would use by choice, and if I don't have to use it for lessons in the future, I probably won't again. 

Saying that, what went well was the improvement of my animation from this program. Once I had given up on trying to make it perfect and started just using a sketchy appearance, I found that the animations had much more flow. this technique was also much less time consuming, meaning I was completing my work faster. Adobe Animate did make me very flustered as I found it a very difficult interface to understand, therefore allowing time and pressure to get the better of me. To move forward from these experiences is to try and have a break when feeling overwhelmed. 

On a long term basis, these lessons (regardless of Animates awful interface) will be something I will continue to use thought my time at university, and hopefully there for after.



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