Saturday, November 6, 2021
Minor - "Sock-Stealer" Body Modelling Pt 01
Thursday, November 4, 2021
Minor - Bedroom Texturing Pt 1
For the texturing, I worked between Maya, Photoshop and Substance painter. For the main furniture, I wanted to create a white wood effect with some mauve accents to capture more of a "princess" bedroom style. However, I decided put some spots of dirt on the furniture and a small array of stickers so not to make it all look to perfect.
For the stickers, I created a range of maps in photoshop (Base, Roughness, Metal, Normal and Bump), then transferred them into Substance Painter. Using a paint layer (whilst making sure that the height and normal materials are set to normal and not LGHT), I set all the maps to be a paintbrush and removed the alpha/stroke settings so it acted like a decal. As a whole, I only created a bout 10 stickers. This also meant I didn't have to draw the decals on the UV's in Photoshop, which was hugely helpful.
Tuesday, November 2, 2021
Minor - Bedroom Environment Modelling Pt 10
At present, these are the final few models for the bedroom. I need to make the scrap pieces of material for the floor and figure out a better way to animate the little girl in the bed. Although this is a relatively tidy for a kids bedroom, I don't want to overcrowd it otherwise it will distract too much away from the animation.
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| Washing Basket Moodboard |
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| Skateboard Moodboard |
Minor - Bedroom Environment Modelling Pt 09
Some minor models for the desk/room.
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| Sewing Machine Mood Board |
Major - Submission Post: Final Animation, Reflective Statement and Links
Final Reflective Statement When starting the Major Project, there was still quite a lot of work left over from Minor for the planned final...
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Maya has two ways of generating fog, this is with aiFog (Legacy) or the new arnold system: Volumetrics. To navigate to setting up fog, yo...
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For this tutorial, we looked at how light filters can help enhance our scenes. The first one is Gobo, found under the light filters secti...













































