Starting with both the ears, I decided to use a joint/control rig so to keep the functionality simple but effective. Surprisingly, this set allows for a good range of shapes to create a fabric-like movement.
Ear Controls Left |
Ear Control Right |
Following the horses tail tutorial for the hair, a range of dynamic nHair curves was made for each strand and attached to the skinned bones via IK spines. Playing around with the settings, the attraction to the original curve was set to a high level and the stiffness/bounce levels altered. This created a much better result as I didn't his hair to be "floppy" or have high volumes of movement, just a bounce when he walks. However, some improvements may still be needed here. For the control, I only placed a on/off dynamic connection for when I'm animating as I don't really want to play around with the nHair settings too much.
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