Having taken a small break to work on thesis, the blendshapes and the jacket rig is now starting to take form. Overall the jacket is skinned to the body and the front has a control to create a swinging effect. This rig is far from perfect and there is a few issues that I will have to iron out as a start to animate.
I am debating to start the jacket again and use a ribbon along the bottom hemming to create better animation, but then that may be over complicating the jacket.
I did run into some problems with placing the post-deformers, but after some research, changing the inputs on the jacket solved the issue. when being made, the post deformer blenshapes was coming up before the skinning node, causing massive amounts of deformation to the geometry. With the clavicles done, next is the shoulder blendshapes and placing some more rivets for the buttons, hopefully meaning the "stealer" is ready for animation.
I am currently running behind on my schedule, but now that thesis is getting close to completion, major will be my only focus and I intend to catch up as fast as a I can.
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