Sonic Concept Soundscapes
Original and Post-Produced SFX
(Starts Loud)
"Sonic Concept" Scribd Publication
Sound Designer Profile - Tom Myers
Tom Myers - Sound Designer by Kimberley Davis on Scribd
Soundscape Reflective Statement
As far as projects goes, this one was quite small but was fun to do. The main aim was to create sounds that reflect the three images given, and produce three thirty second soundscapes. In the briefing, the images was completely randomised and placed online in groups. We had to choose a number out of a box, then go online to to receive the images chosen. The first goal was to study the image, then think about what sounds it would make. It then came down to us to go out and find the sounds desired, place them into audition and use the program to create new SFX. Once completed, it was a case of carefully placing them together to give the image life.
As we had already used sounds to create a soundtrack for our animatics in the "Script to Screen" project, this one was more about gaining an understanding of sound structure and the controls in audition. Thinking creatively and outside of the box would give the best sounds.
For the first image, I felt it was similar to a brain and would have a pulse/ palpation. This was mainly due to its shape and structure. The orange areas seemed to have a brittle appearance, but could be more a gripping addition like in some plant seeds. Having all these feature left quite a range for sounds, but placing emphasis on a beat would give the image that organic appeal. On the second image, it seems like the green plant-like beings are restricted by the blue wire. So here, it felt like the green parts are being stretched and pinging away when escaping. This sound aspect would be much higher in pitch. The third concept seemed much harder, more like seeds or rocks. so, the main sounds that came to mind here are much sharper, more like clicking or popping.
The process of gathering sounds took me quite a few days, going outside as well as searching the house. We are not allowed to use pre-produced sounds, so hunting was part of the project. As I haven't used Adobe Audition to alter sounds before, it was confusing at first. But, became easier the more I did it. A lot the process in this project was trial and error, and listening carefully to make the best soundscapes possible.
If I was to do this project again, although I spent a large amount of time hunting sounds, I would probably try to get more so there was a bigger variety to choose from. Its seemed a lot of my sounds where very similar, and a bigger expansion would have given more to play with. I will take the experience from this project forward into future animations, and though experimentation have learnt alot about audition. Overall, the sounds scapes are quite successful and give the effect desired from my altered SFX.
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