Tuesday, October 22, 2019

Lego Car Rendering and Animation



    Moving on from making a complete rig for our lego car, it was time to create the animation. Changing the frame rate from 200 to 35, this gives us a shorter sequence and the main key frames at 1 and 30. Key Frame 1 was the cars starting point, and the 30th was the finishing, with a small added skid to give our car a little realism. The cars movements was much to fast the whole way though, so using the key graphs, we are able to manipulate the increase and decrease speeds at selected points, whilest adding a extra keyframe. Bringing our plane in, a JPEG of wooden floor made it much too dark, and altering the UV settings made the image not seem so plastered on top of the plane. A change in the floors angle made the wooden slates not so perpendiculare to Lego car. Going back into the lightening, by removing the tempory source and creating a dome, we was able to place a light up JPEG environment, increasing the exposure to remove any darkness.

  Creating an Arnold camera, and locking it in the correct place, we have the perfect view of our animation.  Continuous render-viewing showed noise on some surfaces, which is deemed natural in Maya renedering. Post some clean up and render setting changes, it was then tiem to create the actual aniamtion its self, which timing changes depending on the computer used.

Adding a Shot Camera for Animation

Dome Light Envioment

Final Lego Car Render Post Clean-up.

Lego Car GIF - No Floor or Lighting









Finished the Lego Car Animation by using After Effects and exporting into a H.264 with Encoder, creating a mp4 format.

No comments:

Post a Comment

Note: Only a member of this blog may post a comment.

Major - Submission Post: Final Animation, Reflective Statement and Links

Final Reflective Statement When starting the Major Project, there was still quite a lot of work left over from Minor for the planned final...