Saturday, March 5, 2022

Major - Animation Progression Pt 04

Returning back to Scene 11 and undergoing some further research, I have managed to create a progressive walk cycle that allows for the "Stealer" to keep walking without using the world control. Although this was quite a challenge to get right and is not quite perfect, I'm quite happy with how it turned it. The shorter legs for this model means there is some over-stretching in the stride but this does add a little character. 

With a progressive walk all done, I aim to transfer this model into over scenes that require so to not have to do it all again.

For the head and to reduce wobbling when walking in the scene, I used a orient constraint between the neck control and a cube. For the render, I removed the contraint but may re-add it at a later date .

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