Saturday, March 12, 2022

Major - Animation Progression Part 05

 Starting back with scene 20, I removed the odd jarring to the walk as it felt unnatural. Lucky, I was able to utilise the progressive walk cycle when walking up to the stool for the scene after. There was more to this scene but it was making it far to complicated so I removed that also.

When animating the pushing of the stool, it was proving to be a real challenge due to the arms only having FK controls and sadly I am unable to place IK on the model. Using locators to try and pin the wrist controls was creating some strange results and twisting the rig, so I had to settle with the arms moving around when walking. I aim to try and do a little more research to see if there is a method I have missed and then go back to this scene as I am not overall happy with it. Originally I wanted the hand flat but due to the limitations of the rig, I had to place the hands on the sides.

Scene 25 is currently in "stepped" animation as I this is the next scene I want to work on but I wanted to show how it was progressing. The overall timing for the animation still needs some fine tuning and is a area I will revisit once the main bulk is completed. 

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