Wednesday, January 20, 2021

Submission: Collaboration Project

"Art of" and Presentation

https://kimberleydavis32.blogspot.com/2021/01/to-end-of-collaboration-project-art-of.html


Final Animation:

https://kimberleydavis32.blogspot.com/2021/01/collaboration-rendered-images-and-videos.html

https://kimberleydavis32.blogspot.com/2021/01/collaboration-rendered-scenes-pt-2-and.html

https://kimberleydavis32.blogspot.com/2021/01/collaboration-final-animation-end.html


3D Development:

https://kimberleydavis32.blogspot.com/2020/12/collaboration-final-hotel-lobby-set.html

https://kimberleydavis32.blogspot.com/2020/12/collaboration-bell-hop-orthograpthics.html

https://kimberleydavis32.blogspot.com/2021/01/collaboration-final-3d-previsualization.html


3D Pre-Viz:

https://kimberleydavis32.blogspot.com/2020/12/collaboration-hotel-bell-hop-skit-3d.html

https://kimberleydavis32.blogspot.com/2020/12/collaboration-hotel-bell-hop-skit-3d_4.html


OGR:

https://khamaeleon88.blogspot.com/2020/11/the-worlds-worst-cctv-online-green.html


Scripts, Storyboards, Concepts and Animatics:

https://kimberleydavis32.blogspot.com/2020/11/collaboration-hotel-new-storyboards.html

https://kimberleydavis32.blogspot.com/2020/11/collaboration-script-version-1.html

https://kimberleydavis32.blogspot.com/2020/11/collaboration-video-store-skit-script.html


Pre-Development:

https://kimberleydavis32.blogspot.com/2020/11/collaboration-finaisation-on-scenerios.html

https://kimberleydavis32.blogspot.com/2020/10/collaboration-scenario-ideas-and-post.html

https://kimberleydavis32.blogspot.com/2020/10/collaboration-brainstorming-pt-2.html

https://kimberleydavis32.blogspot.com/2020/10/collaboration-brainstorming-and-job.html


 Studio Development:

https://kimberleydavis32.blogspot.com/2020/10/collaboration-developing-studio-blog.html

https://kimberleydavis32.blogspot.com/2020/10/collaboration-studio-logo-and-branding.html

https://kimberleydavis32.blogspot.com/2020/10/collaboration-briefing-and-sentense.html



Project Reflection:

  When starting this project, there was a lot of initial emotions. The first was being nervous. Being in a team with so many good people, I was anxious about being about to produce work to a high enough standard as my peers, leading me to be worried about letting them down. However, I was also quite excited. Having the opportunity to work with others enabled new learning experiences.  Gaining knowledge in how others approached work help to expand on how I approach my own. It also presented the chance to learn more about my peers and created closer connections.

  Once becoming settled into the project, as a team we gelled really well together. We seemed to bounce well off each other and come up with a lots of idea quite early on. However, about half was though, we seemed to fall into a slump due to story changes. Returning back to the drawing board to re-evaluate the comedy did cause some issues in moral, but a jump back presented itself with Saskya's outline of a distraction highlighting Moom's antics. Towards the end, I felt mentally and physically exhausted, but was quite happy with being able to continue working and the overall outcome of the project. 

  Participating in this project helped me to understand my weaknesses and strengths a bit more. Something that came apparent was my personal preference to working schedules, whilst expecting others to work at the same pace. This experience help me understand that everyone has there own pace of working and these individual patterns can produce brilliant results but at a pace that suits them. Also, my confidence with Maya has grown more. When facing the pre-viz set modelling, I felt slightly panicked. After a tutorial with Alan and actually starting to build the set, though feelings melted away. As my worked continued, I felt I was becoming more confident. Creating the final set was the most surprising part, I found it to be the most enjoyable task and was quite proud of its final rendered outcome. 

   However, I found the animating aspect highly frustrating. Creating animation that is both flowing and smooth was very difficult, not to mention time consuming. I feel managed to create a ok-ish effect considering the time constraint. It may have been more beneficial to have started animation earlier, saving me being up late in the night in the latter stages.

  Moving on from his project, I have a deeper insight to the production pipeline. This experience will help to make the workflow in premise and year 3 much smoother. 

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